global.stage.remove_actor(global.window_group);
this.uiGroup.add_actor(global.window_group);
- global.stage.remove_actor(global.overlay_group);
-
global.stage.add_child(this.uiGroup);
this.overviewGroup = new St.Widget({ name: 'overviewGroup',
PROP_0,
PROP_SESSION_MODE,
- PROP_OVERLAY_GROUP,
PROP_SCREEN,
PROP_GDK_SCREEN,
PROP_DISPLAY,
case PROP_SESSION_MODE:
g_value_set_string (value, shell_global_get_session_mode (global));
break;
- case PROP_OVERLAY_GROUP:
- g_value_set_object (value, meta_get_overlay_group_for_screen (global->meta_screen));
- break;
case PROP_SCREEN:
g_value_set_object (value, global->meta_screen);
break;
"The session mode to use",
"user",
G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY));
- g_object_class_install_property (gobject_class,
- PROP_OVERLAY_GROUP,
- g_param_spec_object ("overlay-group",
- "Overlay Group",
- "Actor holding objects that appear above the desktop contents",
- CLUTTER_TYPE_ACTOR,
- G_PARAM_READABLE));
g_object_class_install_property (gobject_class,
PROP_SCREEN,
g_param_spec_object ("screen",